// 上传原始数据
- (void)updateDataFromBytes:(GLubyte *)bytesToUpload size:(CGSize)imageSize;
{
uploadedImageSize = imageSize;
// 调用数据上传方法
[self uploadBytes:bytesToUpload];
}
// 数据处理
- (void)processData;
{
if (dispatch_semaphore_wait(dataUpdateSemaphore, DISPATCH_TIME_NOW) != 0)
{
return;
}
runAsynchronouslyOnVideoProcessingQueue(^{
CGSize pixelSizeOfImage = [self outputImageSize];
// 遍历所有的targets,将outputFramebuffer交给每个target处理
for (id<GPUImageInput> currentTarget in targets)
{
NSInteger indexOfObject = [targets indexOfObject:currentTarget];
NSInteger textureIndexOfTarget = [[targetTextureIndices objectAtIndex:indexOfObject] integerValue];
[currentTarget setInputSize:pixelSizeOfImage atIndex:textureIndexOfTarget];
[currentTarget setInputFramebuffer:outputFramebuffer atIndex:textureIndexOfTarget];
[currentTarget newFrameReadyAtTime:kCMTimeInvalid atIndex:textureIndexOfTarget];
}
dispatch_semaphore_signal(dataUpdateSemaphore);
});
}
// 数据处理
- (void)processDataForTimestamp:(CMTime)frameTime;
{
if (dispatch_semaphore_wait(dataUpdateSemaphore, DISPATCH_TIME_NOW) != 0)
{
return;
}
runAsynchronouslyOnVideoProcessingQueue(^{
CGSize pixelSizeOfImage = [self outputImageSize];
// 遍历所有的targets,将outputFramebuffer交给每个target处理
for (id<GPUImageInput> currentTarget in targets)
{
NSInteger indexOfObject = [targets indexOfObject:currentTarget];
NSInteger textureIndexOfTarget = [[targetTextureIndices objectAtIndex:indexOfObject] integerValue];
[currentTarget setInputSize:pixelSizeOfImage atIndex:textureIndexOfTarget];
[currentTarget newFrameReadyAtTime:frameTime atIndex:textureIndexOfTarget];
}
dispatch_semaphore_signal(dataUpdateSemaphore);
});
}
// 输出纹理大小
- (CGSize)outputImageSize;
{
return uploadedImageSize;
}