GPUImage源码解读(十九)
GPUImageFilterGroup继承自GPUImageOutput ,实现了GPUImageInput协议。因此,可以自身可以作为独立的滤镜参与响应链中。相比GPUImageFilterPipeline,GPUImageFilterGroup功能更强大。
属性
//滤镜链最后一个效果
@property(readwrite, nonatomic, strong) GPUImageOutput<GPUImageInput> *terminalFilter;
//滤镜链头效果 可以是多少
@property(readwrite, nonatomic, strong) NSArray *initialFilters;
//当前忽略处理的Target
@property(readwrite, nonatomic, strong) GPUImageOutput<GPUImageInput> *inputFilterToIgnoreForUpdates;
方法
// Filter management
// 增加滤镜
- (void)addFilter:(GPUImageOutput<GPUImageInput> *)newFilter;
//取到指定滤镜
- (GPUImageOutput<GPUImageInput> *)filterAtIndex:(NSUInteger)filterIndex;
//滤镜总个数
- (NSUInteger)filterCount;
其它代码
// 增加滤镜
- (void)addFilter:(GPUImageOutput<GPUImageInput> *)newFilter;
- (GPUImageOutput<GPUImageInput> *)filterAtIndex:(NSUInteger)filterIndex;
- (NSUInteger)filterCount;
// 增加滤镜
- (void)addFilter:(GPUImageOutput<GPUImageInput> *)newFilter;
{
[filters addObject:newFilter];
}
// 获取滤镜
- (GPUImageOutput<GPUImageInput> *)filterAtIndex:(NSUInteger)filterIndex;
{
return [filters objectAtIndex:filterIndex];
}
// 滤镜数量
- (NSUInteger)filterCount;
{
return [filters count];
}
//
- (void)newFrameReadyAtTime:(CMTime)frameTime atIndex:(NSInteger)textureIndex;
{
for (GPUImageOutput<GPUImageInput> *currentFilter in _initialFilters)
{
if (currentFilter != self.inputFilterToIgnoreForUpdates)
{
[currentFilter newFrameReadyAtTime:frameTime atIndex:textureIndex];
}
}
}
// 设置帧缓存对象
- (void)setInputFramebuffer:(GPUImageFramebuffer *)newInputFramebuffer atIndex:(NSInteger)textureIndex;
{
for (GPUImageOutput<GPUImageInput> *currentFilter in _initialFilters)
{
[currentFilter setInputFramebuffer:newInputFramebuffer atIndex:textureIndex];
}
}
Last updated